How to Draw Japan
Sports & Traditional Games — 100 Subjects in 6 Steps
Series: How to Draw Japan
- AuthorAki Wakamatsu
- PublisherTakikawa TOKOTOKO Kids LLC
- CategoryHow to Draw
- FormatEPUB ebook
About this book
> 100 SUBJECTS. 6 STEPS EACH. 600 STEP-BY-STEP DRAWINGS. THE FACE NEVER MOVES — THE BODY LEARNS TO FLY. > > A penalty kick under floodlights. A kendo strike frozen at its peak. A kyudo archer breathing out. A kendama ball caught mid-swing, a karuta card taken at lightning speed, a sumo stomp that shakes the ring. > > Drawing sport is hard because everything moves at once. This book fixes that the honest way: one fixed blueprint — head, eyes, face and hair locked from Step 1 to Step 6 — while the body learns ten true action poses: stand, kick, throw, swing, jump, crouch, sit, draw, spin, reach. Then every sport is completed by its gear (ball, bat, shinai, bow, kendama, spinning top, cards, stones) and its arena (goal, diamond, dojo, dohyo, track, pool, target, festival ground). Nothing about the face ever moves between steps — so your player is recognisably the same hero in every panel of your manga. > > Inside: 25 ball games · 20 martial arts · 15 track, water & wheel sports · 25 traditional games · 15 festival games & sports-day events. Every subject is named in English, Japanese and romaji — this book is also a walk through the words of Japanese play. > > And after every subject: a practice page. Trace the faint design, then draw your own version in the empty frame. 100 subjects, 100 practice pages. > > Every uniform in this book is a generic design — no real teams, no players, no mascots, no logos — so every athlete you invent with this system is completely yours. All you need is a pencil and an eraser.









